February 5th, 2025 • 52 mins 50 secs • Download (24.7 MB) • Link with Timestamp
In this episode we talk about a Groundhog Day-inspired convention concept, some thoughts on setting design, where we're at with tricking each other into designing a game, and we field some listener questions about where to stay on top of TTRPG happenings and constraints on the design process (more of which we'll be talking about next time).